Unofficial fan site — not affiliated with Rockstar Games or Take-Two Interactive
Purple night sky with palm trees and a half moon Photo: Klara Kulikova / Unsplash
August 26, 2026

The history of the GTA series: from Grand Theft Auto to GTA 6

From a 2D top-down game in 1997 to the most ambitious open world Rockstar has ever built: almost 30 years of evolution.

GTA 6 doesn't come out of nowhere: it's the current endpoint of a journey spanning nearly three decades, starting with a game very different from the one we know today.

1997: 2D beginnings

The original Grand Theft Auto, developed by DMA Design (later Rockstar North), launched in 1997 with a top-down view and 2D graphics. Despite the limited technology, the game sold over a million copies in its first year — already a notable success at the time — while drawing early criticism for the violence and criminal themes that would follow every subsequent entry.

2001: the leap to 3D with GTA III

Grand Theft Auto III marks the series' true turning point: a three-dimensional world, third-person view, a Liberty City that felt alive and believable. It's the entry that turned GTA from a niche series into a mass phenomenon.

2002-2004: Vice City and San Andreas

Within three years, both Vice City (1980s Miami) and San Andreas (1990s California/Nevada) were released, massively expanding the series' scale and narrative ambition.

2008-2013: GTA IV and GTA V

GTA IV introduced gameplay choices affecting the story's ending. GTA V (2013) took the formula to the next level with three playable protagonists and the launch of GTA Online, the multiplayer service that still generates most of the series' revenue today.

2026: GTA VI and the return to Vice City

With GTA 6, Rockstar returns to Vice City after more than 20 years, this time as part of the state of Leonida — described by the studio as the largest and most detailed setting ever built for the series, with two protagonists (Jason and Lucia) instead of GTA V's three.

In almost 30 years, the core formula has stayed remarkably consistent: a city, a fleet of vehicles, and enough freedom to let the player write their own stories.

← All news