Former Rockstar developer explains why consoles come before PC
Developing first for fixed specs lets Rockstar optimize for a narrow set of configurations, says the former producer.
A former producer on GTA V and Red Dead Redemption, interviewed on KIWI TALKZ, explained that developing first for fixed console specs lets Rockstar optimize the game for a narrow set of configurations, avoiding issues that can emerge when scaling down a PC-first project later.
He doesn't work on GTA 6 and didn't provide a PC release date, which remains officially unannounced. For more on the PC version's status, see our PC requirements page.